Now we approach the "automation of perception", the innovation of artificial vision, delegating the analysis of objective reality to a machine, it is appropriate to talk of the nature of the virtual image. This involves the formation of an optical imagery with no apparent base no permanency beyond that of mental/instrumental visual memory. The development of visual culture has become innately connected to the advance of virtual imagery and its influence on human behaviour, and the "industrialization of vision" with the veritable market in synthetic perception and the ethnical question this entails.Bringing users a "subjective" optical interpretation of observed phenomena and not just "objective" information about an event, the "vision machine" is in danger of accentuating the fracture of the reality principle, the synthetic image no longer having anything in common with statistical injury as it is normally constructed. "Digital experiments" that dispense completely with classical analytic reflection. "Artificial reality" involving digital simulation that would oppose the "natural reality" of classical experience.
Mace: These are used emotions, it’s time to trade them in. Memories are made to fade Lenny; they’re designed that way for a reason.
~~ Mace trashing Lenny Nero's addiction to "clips" - technology in Kathryn Bigelow's Strange Days
In Strange Days Lenny "pushes" and is addicted to virtual memory "clips technology" existing in a state of dreams and memories. His dreams are constituted from desires from his past. Lenny is addicted to a desire proffered him by an illusory time based state of technological recall. "Clips" are the medium that provide him access to a channel of desire triggered memories, augmented by a device that plays back the totality of specific experiences in transparent "real time".
Memories order our experience. They elaborate spaces, are animate in spaces, and form spaces. Memories are subject to narratology/myth/ideology/fashion and are in essence flexible practices in space-time.