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majestic: the welcome intruders
by Jeff Halpin (jeff@disinfo.com) - July 22, 2001
The suspense thriller that infiltrates your life through the Internet, telephone and fax, then leaves you guessing where the game ends and reality begins.

This is the tag line for one of the gaming world's most secretive and anticipated new offerings in years. a new game from Electronic Arts that claims to be the most immersive experience offered on the Internet.

Part role-playing game, part suspense thriller involving an as yet unspecified goverment conspiracy, Majestic could possibly start the biggest new craze for online "gaming" we have seen yet. Continuing the trend towards distributed, multi-player games, Majestic will give players the opportunity to compete against as well as work with other players on the trail of a shadowy international organization.

"Majestic will be the first PC game I've seen that will fax you or phone you," said President and COO of EA, John Riccitello. "It will actively interact with the player at unprecedented levels. You'll hear a little more about the game in spring 2001."

Modeled loosely on The Game, directed by David Fincher, Majestic will be a subscription based game that uses real time communications between players and characters within the framework of the story to create a web of intrigue that is designed to blur the line between fiction and reality.

Users will aid the Majestic Alliance in their pursuit of the truth and uncovering a massive conspiracy with the use of real time clues disseminated through conventional instant messages, email, fax and yes, telephone calls. The Alliance is made up of a confederation of online groups, individuals and organizations. The purpose of the Alliance is to encourage people to use the power of the Internet to find each other and create a new society, based upon those new principles that emerge through this new immediacy.

The logical extension of the distributed game phenomenon, Majestic puts the user in charge of discovering the truth regarding the good, the bad and the downright chilling invasion of the user's life that is possible through the game. Offering varying levels of character/player interaction, from menacing phone calls to frantic Instant Messages from other players/characters in the Alliance or worse, Majestic takes advantage of a key part of the user that other games do not cater to: imagination.

In a development that has uncanny timing, there are rumors regarding the safety of some early testers/developers who worked on the project, and EA says contact has been lost with other people who were key in getting the project off the ground. Conceivably, EA has likely planted these stories to generate increased interest in the game, but now that Federal agencies are supposedly involved, it appears that concerns for the well being of some Anim-X and EA employees may be more than just hype. Details regarding an attempted kidnapping and a possible car bombing have been difficult to verify.

The larger questions of course, are how much of Majestic's content is reality dressed up as fiction and what if the game itself is not a game at all?

If there are in fact some problems behind the scenes at EA and Anim-X, it would obviously be in the best interests of the company to keep such information far from public eyes, with the imminent launch of the game being so close. EA and Anim-X have made a large investment in the project , and so close to launch, adverse publicity could harm initial market penetration.

"Having had a good look into the underpinnings of the conspiracies and methodology used in Majestic I find it very plausible for such situations to be occurring in real life." This quote by Professor of Political Science at Berkeley, Edward Leighton, has stirred feelings within the news media and the gaming community that the scenarios outlined within Majestic are too real to be fiction.

With launch of the game due in mid 2001, there will be only one way to find out for sure . . .

 
 
more information  
 

Majestic
The official Majestic preview site. You can sign up for Majestic, get further information and examine the frequently updated features.

The Majestic Alliance
Join the mysterious Majestic Alliance and uncover the secret at the heart of Majestic's virtual labyrinth. Created by LuckyGecko, this independent Web site will contain Majestic-related events, links, and a search engine, as well as an online log of your current game's progress. Additionally, this Web site will mix real news stories with ones concocted by the Majestic team, making it difficult for you to discern between fact and fiction.

Electronic Arts
EA is a legendary gaming company. Could they really be a front for "Majestic" technology that was 'stolen' from a crashed UFO at Roswell?

Anim-X
Anim-X is the online development company, based in Beaverton, Oregon. that helped create EA's riveting Majestic game. Could their founder really be musician Neil Young under another guise?

Conspiracy.net: Majestic
The Conspiracy.net page for the Majestic Alliance: where conspiracies meet the digital underground.

Warp Drive
This science fiction site features information about MJ-12 and the long-rumored "Majestic" technology. Could EA's Majestic game really be a social experiment?

Majestic
This IGN article (November 16, 2000), by Vincent Lopez, features commentary by EA's VP and Executive in Charge of Production of Majestic, Neil Young, about realtime experiences and reinventing the adventure game genre.

Preview: Majestic
This DailyRadar.com article (November 16, 2000), by Matt Sammons, examines EA's use of multi-strand narrative (David Lynch, Robert Altman) and interactive technology (AOL Instant Message ID, fax, phone) in the Majestic game. "EA is setting some lofty goals here, and it is more than willing to throw around terms like 'paradigm shift' and 'the next generation of entertainment'. For once, game fans may be in for more than vaporspeak."

ZDNet Gamespot: Majestic
This ZDNet Gamespot review of Majestic (November 17, 2000), by Amer Ajami, explains how AOL Instant Messaging and the different interactivity settings work. Ajami also explains why Majestic was inspired by MJ-12.

Majestic: The Truth Out There
In this Gamers' Republic News article (November 20, 2000), by Shola Akinnuso, Anim-X president Neil Young warns that Majestic will have multiple endings, depending on how the game plays you. "Called a L.A.R.P (Live Action Role Player), Electronic Arts is the dungeon master, and the gamers are the inhabitants of a very intelligensia-oriented, very engaging exercise in human interaction."

EA's Majestic AIMs to Shake Things Up
This Happy Puppy review (November 17, 2000), by Raymond M. Padilla, likens an EA press conference to Discordian theater.

Something Wicked This Way Comes
This HotGames.com editorial (November 27, 2000), by Dustin H. Chin, suggests that EA is playing "cat and mouse with the digital generation."

Preview: Majestic Online Game Blurs Reality
This CNN article (January 8, 2001), by Dan Elektro, examines how Majestic fits with The Blair Witch Project (1999) and other cultural detritus that blurs the line between meta-fiction and reality.

Majestic Invades Your World
This Wired News article (May 21, 2001), by Dennis McCauley, reviews EA's Majestic at the Electronic Entertainment Expo in Los Angeles (May 2001). "The player receives fragmentary information via phone, fax, instant message, e-mail, Web page, PDA, and cell phone. Viewing realistic newscasts and eavesdropping on webcam conversations are also part of the Majestic experience."

Advertisers Play on Allure of Online Games
This Los Angeles Times article (July 22, 2001), by Alex Pham and Greg Johnson, reveals how advertisers are using online games as a guerilla marketing strategy.

Majestic: The Game That Will Own Your Life
This Wasteland discussion board includes enthusiastic Majestic review, also featuring information outlining the mysterious Majestic Alliance. Helpful message board below article reveals mixed feelings on the game.

FGN Online
This FGN Online article (August 24, 2000), by Anthony Hicks, features an interview with John Ricotello, EA's Preasident and COO. Ricotello: "Majestic will be the first PC game I've seen that will fax you or phone you."

Multiplayer Games Quietly Amass Legions of Subscribers and Millions in Revenue
This Inside.com article (February 28, 2001), by G. Beato, reveals why companies like Sony Online Entertainment, Electronic Arts, Microsoft and Eidos Interactive are investing in Massively Multiplayer Online Role-Playing Games (MMORPGs). Majestic adds a realtime element.

Man With a (Talent) Plan
This Fast Company article (January 2001), by Anna Muoio, reveals how Electronic Arts hires gamers and software programmers. A glimpse of Majestic's creators, perhaps?

EA's Majestic: The Online Game that Plays You
This GamePro.com article (November 16, 2000), by Dan Elektro, briefly considers how Majestic will affect the online gaming industry.

Disinformation Dossier on Hacking the Master Game: E.J. Gold and Quake
Check out the Disinformation dossier on Hacking the Master Game: E.J. Gold and Quake.

Disinformation Article on Weird Science
Check out the Disinformation article on Weird Science.

 
 


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